Buffs & Debuffs

  • Last Update: 07:53:22, 09/03/2025

BUFFS

Cloak of Light - Increase physical/magical damage and add chance to avoid any incoming damage
Carnage - Increase the hero base damage (p.atk or m.atk) and regenerates HP while this buff is active.
Soul Guard - Increasing the damage deal and decreasing damage received.
Sacrifice - Sacrifice of 20% current HP and increase physical or magical attack.

Aim -  Increase the chance of making a critical hit and critical damage.
Wisdom - Increase the amount of VOCATION EXP the enemy will drop when defeated while this buff is active. The VOCATION EXP will be highlighted in pink on the result screen.
 Shadow Learning - Increase the amount of EXP the enemy will drop when defeated while this buff is active. The EXP will be highlighted in pink on the result screen.
Echo - While this buff is active, heroes have a chance to inflict 4x more damage on enemies.
Enrichment - Increase the amount of GOLD the enemy will drop when defeated while this buff is active. The GOLD will be highlighted in pink on the result screen.
Desecrate - Increase the chance of enemies to drop 50% more of an ITEM when defeated while this buff is active. the ITEM will be highlighted in pink on the result screen.
 Fortify - Temporarily increases Physical Attack.
 Guard - Creates a shield which temporarily significantly reduces the physical damage received.
 Mana Force - Temporarily increases Magic Attack.
 Mana Shield - Creates a shield which temporarily significantly reduces the magic damage received.
Power Blessing - Increases the hero base damage (physical or magic).
 Protect - Creates a shield that temporarily reduces damage received.
 Camouflage - Make the hero temporarily invisible preventing enemies from attacking him.
 Reflect - Reflects some of the damage inflicted by enemies.

DEBUFFS

 Marked Death - Increase the damage received by 10%.
 Feeble Mind - MP skill cost increased by 100%
 Pet Disable - Prevents the Pet from attacking or using skills for a few turns.
 Weaken DEF - Reduces opponent's Physical Defense.
 Weaken M.DEF - Reduces the opponent's Magic Defense.
 Blind - Reduces accuracy, causing attacks to miss most of the time.
 Condemned - Hero loses the battle automatically after a few turns.
 Confusion - Great chance to cause damage to yourself when trying to attack the enemy.
 Cursed - Significantly reduces the damage dealt to the opponent.
 Paralysis - The hero becomes unable to attack.
 Sleep - The hero becomes unable to act until he wakes up on his own.
Poison - The hero suffers poisoning damage every turn.
 Burning - The hero suffers burn damage every turn.
 Freeze - The hero suffers freeze damage every turn.